State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2022

Top 5 Card Battler Apps on Android in Europe Q2 2022

Discover how the top card battler games on Android performed in Europe during Q2 2022, including their weekly downloads, revenue, and active user trends.

Top 5 Card Battler Apps on Android in Europe Q2 2022

During the second quarter of 2022, the top card battler apps on the Android platform in Europe showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for the top five games in this category.

Hearthstone, published by Blizzard Entertainment, experienced fluctuating weekly revenue, peaking at approximately $333K in mid-April and then dropping to around $51K by late June. Weekly downloads for the app saw an initial increase, reaching about 28K in mid-April, before gradually declining to around 11K in mid-June. Active users also followed a downward trend, starting from 344K at the end of March and reducing to 302K by the end of June.

WWE SuperCard - Battle Cards, from 2K, Inc., showed a steady weekly revenue with a peak of $188K at the end of April, but experienced a low of $86K in late June. Weekly downloads for this game started at around 5.4K in late March, decreasing to approximately 4K by the end of June. Active users remained relatively stable, starting at 66K in late March and ending at about 59K in late June.

Mighty Party, developed by PANORAMIK GAMES LTD, saw a decline in weekly revenue from around $212K at the end of March to approximately $102K by late June. The trend in weekly downloads also showed a steady decline, starting at about 64K and reducing to approximately 41K by the end of the quarter. Active users for this game started at 737K and saw a slight decline to around 627K by the end of June.

Yu-Gi-Oh! Duel Links, by KONAMI, experienced a dip in weekly revenue from around $95K at the end of March to approximately $44K by late June. However, the game saw a spike in weekly downloads, reaching about 20K in early June, before dropping to around 7.5K by the end of the month. Active users showed a slight decrease from 157K in late March to approximately 137K by the end of June.

Magic: The Gathering Arena, published by Wizards of the Coast LLC, had a varied performance in weekly revenue, starting at around $28K at the end of March, peaking at approximately $84K in late April, and then settling to about $27K by late June. Weekly downloads fluctuated slightly, starting at around 4.8K and ending at approximately 6.2K by the end of the quarter. Active users remained relatively stable, starting at 47K and ending at around 44K by the end of June.

This data, sourced from Sensor Tower, provides a comprehensive view of the performance of these top card battler apps. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022